Magic Item Descriptions

Armor Special Abilities

These armor special abilities are available in addition to

the special abilities listed in the DUNGEON MASTER’s

Guide and the FORGOTTEN REALMS Campaign Setting.

Some armor abilities carry a fixed surcharge rather than

being priced as an increase in the effective item bonus (as

is the standard in the DUNGEON MASTER’s Guide).

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Armor Special Abilities

Minor Medium Major Special Ability Market Price Modifier

01-20

01-15

01-15

Blueshine

+1 bonus

21-40

16-30

06-10

Everbright

+1 bonus

41-60

31-45

11-25

Negative Energy Protection

+1 bonus

61-80

46-60

26-35

Nimbleness

+1 bonus

81-85

61-72

36-50

Death Ward

+2 bonus

86-90

73-78

51-62

Magic Eating

+3 bonus

-

79-80

63-65

Proof against Transmutation

+6 bonus

91-98

81-90

66-75

Strength

Special

99-100

91-100

76-100

Roll twice again

-

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Specific Magic Armors

Medium Major Specific Armor Market Price

01-25

01-20

Cormyrian greatshield

9,170 gp

26-50

21-40

Laeral's spell shield

9,170 gp

51-75

41-60

Shield of vigilance

9,170 gp

76-90

61-80

Laeral's storm armor

66,650 gp

91-100

81-100

Storm armor of the earth's children

111,650 gp

Armor Special Abilities

Blueshine Death Ward Everbright Magic Eating Negative Energy Protection Nimbleness Proof against Transmutation Strength

Specific Magic Armors

Although many places in Faerûn are famous for their

magic weapons, some sorts of magic

armors have achieved notoriety as

well. The following specific armors

usually are preconstructed with exactly

the qualities described here.

Cormyrian greatshield Laeral's spell shield Laeral's storm armor Shield of vigilance Storm armor of the earth's children